Marcin, creator of Safe Game Studio

About the creator

Marcin, creator of Safe Game Studio

I’m Marcin, and I make the games at Safe Game Studio.

Over twenty years in IT, two children at home

I have worked in IT for more than two decades, and I am a parent of two. At home we keep phone and tablet time very short, and I want to know exactly what my children do on those screens. So I make games I can hand them without worrying: calm, without ads and without anything designed to pull them back to the screen.

Made together with my children

My children are part of the process. The game with a watering can in a maze started as my daughter’s drawing: we turned it into a 3D model and worked out the story together. Bat Catcher started as a quick party game for our Halloween party at home.

The second layer: AI

Every game is made with AI tools – from the specification, through planning, to building, graphics included. The goal is not to prove that AI can replace people; I hope it never will. I want to see how far automation can carry out human ideas and plans. People still make the decisions: I decide what goes into every game, and I test each one myself.

Questions? Write to contact@safegamestudio.com.

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